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Ogre Fantasy Games: Dungeons & Dragons, Magic The Gathering, Everquest 2, Warcraft And Warhammer Fantasy
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Published: December 7, 2006
The ogre is a veteran monster in the world of fantasy gaming. It is difficult to play a roleplaying game without having at least one battle with an ogre.
Ogres vary by game, but usually are giant sized with a humanoid form, have little intelligence and use some sort of club as a weapon. They are recognizable monsters, identified right away by even the lightest of gamers. Whenever people see a monster resembling these qualities, they know it is an ogre.
Since ogres are highly recognizable by gamers, they are easy characters to incorporate into fantasy games. From pioneer roleplaying games like Dungeons & Dragons to modern computer games such as Everquest 2, the ogre has been a constant source of evil and continues to hinder adventurers.
The evolution of fantasy games spawned from the early pen and paper game Dungeons & Dragons, which was created by Gary Gygax and Dave Arneson. Instead of being played on a board or battlefield, Dungeons & Dragons was created to take place inside the minds of the players. It was published in 1974 by Tactical Studios Rules. As the popularity of the game grew, new series were created by TSR® Hobbies, Inc, as well as new competing companies.
As the roleplaying community grew, so did creators, all trying to outdo each other and create the best set of rules for fantasy gaming. These all lead up to current games like Warhammer Fantasy and Dreamblade, a tabletop combat game where players use collectible miniature pieces. Although not every one of these games has included the ogre, the behemoth villain has made an appearance in most of them.
Besides miniature games, the ogre also appears in fantasy collectible card games. These games were played by using different cards featuring characters, spells and abilities. Although there are not as many of these games as other RPG formats, Magic the Gathering is very popular among the fantasy community. The game includes many different ogre-related cards.
Video games are another popular home for the ogre. They give the gamer an action-oriented way to take on and destroy enemies. Of course, being a trademark fantasy monster, the ogre can be found in many of these games. Aside from appearing in many console games, the ogre can be found in several massive multiplayer online roleplaying games (MMORPGs) like Everquest and World of Warcraft. In video games, an ogre can only be programmed to work in a certain way, which is mainly fighting the characters. This leaves out any features where the characters would be able to outsmart the ogre.
Ogres tend to exist in most fantasy games, whether it is a pen and paper, tabletop battle, card or video game format. Fantasy gamers know them well and enjoy fighting them, no matter what form they embody. Although they may be forgotten or ignored sometimes, they are easily recognizable, which is why they will continue returning.
Sources:
The History of TSR. 2003. Wizards of the Coast, Inc. 6 December 2006. http://www.wizards.com/dnd/DnDArchives_History.asp
Darlington, Steve. A History of Role-Playing. 1998. Places To Go. 6 December 2006. http://ptgptb.org/0001/history1.html
Ogres vary by game, but usually are giant sized with a humanoid form, have little intelligence and use some sort of club as a weapon. They are recognizable monsters, identified right away by even the lightest of gamers. Whenever people see a monster resembling these qualities, they know it is an ogre.
Since ogres are highly recognizable by gamers, they are easy characters to incorporate into fantasy games. From pioneer roleplaying games like Dungeons & Dragons to modern computer games such as Everquest 2, the ogre has been a constant source of evil and continues to hinder adventurers.
The evolution of fantasy games spawned from the early pen and paper game Dungeons & Dragons, which was created by Gary Gygax and Dave Arneson. Instead of being played on a board or battlefield, Dungeons & Dragons was created to take place inside the minds of the players. It was published in 1974 by Tactical Studios Rules. As the popularity of the game grew, new series were created by TSR® Hobbies, Inc, as well as new competing companies.
As the roleplaying community grew, so did creators, all trying to outdo each other and create the best set of rules for fantasy gaming. These all lead up to current games like Warhammer Fantasy and Dreamblade, a tabletop combat game where players use collectible miniature pieces. Although not every one of these games has included the ogre, the behemoth villain has made an appearance in most of them.
Besides miniature games, the ogre also appears in fantasy collectible card games. These games were played by using different cards featuring characters, spells and abilities. Although there are not as many of these games as other RPG formats, Magic the Gathering is very popular among the fantasy community. The game includes many different ogre-related cards.
Video games are another popular home for the ogre. They give the gamer an action-oriented way to take on and destroy enemies. Of course, being a trademark fantasy monster, the ogre can be found in many of these games. Aside from appearing in many console games, the ogre can be found in several massive multiplayer online roleplaying games (MMORPGs) like Everquest and World of Warcraft. In video games, an ogre can only be programmed to work in a certain way, which is mainly fighting the characters. This leaves out any features where the characters would be able to outsmart the ogre.
Ogres tend to exist in most fantasy games, whether it is a pen and paper, tabletop battle, card or video game format. Fantasy gamers know them well and enjoy fighting them, no matter what form they embody. Although they may be forgotten or ignored sometimes, they are easily recognizable, which is why they will continue returning.
Sources:
The History of TSR. 2003. Wizards of the Coast, Inc. 6 December 2006. http://www.wizards.com/dnd/DnDArchives_History.asp
Darlington, Steve. A History of Role-Playing. 1998. Places To Go. 6 December 2006. http://ptgptb.org/0001/history1.html
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